Programming
Frameworks and API's I use for automation and tools pipelines:
Technical Animator
Technical Animator with over 9 years of industry experience specializing in the development of animation and motion capture pipelines for games. I use the power of Python to develop DCC frameworks that help artists focus more on their content, rather than the technology. I always put in the extra time and effort to make these frameworks as scalable and developer-friendly as possible, while iterating on user-facing tools based on feedback to make them as user-friendly as possible.
Character Rigger
I am also a character rigger with experience setting up characters suitable for real-time engines and high-fidelity, pre-rendered workflows. I thrive on making the iteration and integration process as painless for artists and engineers as possible by becoming the bridge between the two and automating the rig setups.
Animator
Lastly, I am an animator with experience in pre-visualization, rough layout, data clean-up, keyframe, camera and final polish workflows for both MotionBuilder and Maya.
Current Project
VR / AR Projects:
Game Projects:
Commercials:
After Effects:
JonathanEdwards_Resume_2020 (pdf)
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